Muskudden Port Complex (-4437, 89) This Safehouse is underground in Railway tunnels.Uttern Command Bunker (-2871, 532) You must collect 3 Barcode Keycards from dead Machines to enter.Marden Command Bunker (2016, -1310) You must collect 3 Barcode Keycards from dead Machines to enter.Anl 118 Färela (-2365, -2605) Underground Bunker - Entrance to the East.Skvadern Command Bunker (-1475, -3192) You must collect 3 Barcode Keycards from dead Machines to enter.However, the Safehouse and Services are usable without the DLC. Mullvadsberget Tunnels (-1848, 1550) Much of this area is inaccessible until you complete certain missions in the "FNIX Rising" DLC.F23 Överby Air Base (-380, 937) A Tank wreck has broken the Fence south of the Safehouse, allowing easier access to the Airfield and Safehouse.Sorken Command Bunker (-482, -1511) You must collect 3 Barcode Keycards from dead Machines to enter. Minken Command Bunker (1984, 2503) You must collect 3 Barcode Keycards from dead Machines to enter.Salthamn (2017, 3122) Underground in Bunker, enter from the West.Vesslan Command Bunker (1530, 3754) You must collect 3 Barcode Keycards from dead Machines to enter.8 Himfjäll Island Region (Alpine Unrest DLC).In order to find a co-ordinate - place your pointer over the map and look at the bottom right corner, this number will change as you move your pointer around the map. Once that is accomplished, interacting with the Warboard will unlock the Safehouse. Clicking the map image will bring up a larger map with the Safehouses marked.Īll Command Bunkers need to have their power turned on, though the exact method of this varies by Bunker. Safehouses are presented with the Command center first, then in Alphabetical order. To see what a safe house does have hover your mouse over the safe house and on the top right of your screen it will show you what the safe house has.ĭespite the name, Safehouses are not completely safe as Machines can fire at a player inside a Safehouse if they are aware of them, though in general Machines do not enter Safehouses. A few have FMTEL and FMTEL Reward Stations, which are used by the Assignments System. All Safehouses have a Storage Station, and may grant access to the Recycling, Consumable crafting, Apparel Crafting and Bicycle Stations. Players also begin a new session in the nearest Safehouse which they have unlocked, at full health. Safehouses are buildings in Generation Zero where the player can respawn after death, at full health. All of the safehouses in Generation Zero, the coordinates of such, and additional Notes.
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